So this is a compilation of guides made and approved to be posted by Hansxe from reddit/discord😀

Dragon Buster Guide

CREATING A BUSTER KEY

In the allies screen on the right side you’ll see two new circles on of which looks like a gundam of some sort, clicking on this will bring you to the Buster screen where you create and enhance the busters.

To make these dragon busters you must have all 3 of their corresponding Deity Allies at +ULTIMATE and 10 of their upgrade essence type and 1 million gold to just create the buster key.

  • Pluto will require ULTIMATE Draco Deathcrown, Storm Bear, and Gaela, as well as 1 million gold, and 10 light, dark, and ancient essences.
  • Epsilon will require ULTIMATE Draco Blackaria, Farrah, and Manalandy, as well as 1 million gold, and 10 light, dark, and ancient essences.
  • Stigma will require ULTIMATE Draco Greysoul, Mikaela, and Hellhawk, as well as 1 million gold, and 10 light, dark, and ancient essences.
  • Omega will require ULTIMATE Kymael, Drunken Falcon, and Judge Shadow Howl, as well as 1 million gold, 10 dark essence and 20 ancient essences.
  • Ouranos will require ULTIMATE Draco Bloodwind, Llywelyn, and Arrow Trigger, as well as 1 million gold, and 10 light, dark, and ancient essences.
  • Iota will require ULTIMATE Ravengale, Shaman Doll Margaret, and Chaser Tracy, as well as 1 million gold, 10 dark essence and 20 ancient essences.
  • Gaia will require ULTIMATE Draco Brightspark, Fryderyk the Tenor, and Bliss Foxy, as well as 1 million gold, and 10 light, dark, and ancient essences.

These ULTIMATE allies are just a checklist for creating the Buster Key, they are not consumed and lost in this process, they are merely required to make sure you don’t make a Dragon Buster without having a proper ally set to use them beforehand.
However just for clarity’s sake I feel the need to make it clear that the gold and essences ARE consumed in the creation of the buster key.

EQUIPPING A BUSTER KEY

The buster key will be added to your inventory where it can be thrown into storage like a regular item and can be equipped and unequipped from any ally of the same class without consequence, penalty or gold cost. However this does not mean that it can be upgraded by using U or SSS tier items as you would a normal item, however that is covered in the next section.

The buster keys can only be equipped onto player characters and allies that are aquired through the deify option and only if they are of the same class as the buster itself.

Pluto the warrior buster can only be equipped on the warrior player character and Warrior class Deity allies, for the list of those currently in the game visit Pluto’s section, the same is true for the Rogue buster only being equippable on the rogue character and Deity’s, the Priest buster on the priest character, and priest deity’s, the Paladin buster on the Paladin character, and paladin deity’s, the Archer buster on the Archer character and archer deities.

ENHANCING A BUSTER KEY

To enhance a buster key you must go to the buster screen and click the enhance button after creating the buster.

To enhance a buster it’ll cost 1 SSS ally (does not need to be enhanced in any way), the same as limit breaking, 500,000 Gold (Enhance cost reduction does not effect this amount) and a varying amount of essence’s depending on Upgrade level.

  • To enhance the busters for upgrading to +1, +2, and +3 it only takes 5 of each type of essence to upgrade, 5 light, 5 dark, and 5 ancient per upgrade as well as the above mentioned SSS ally, and 500,000 gold, 600,000 gold, and 700,000 gold respectivly, this will only increase the busters stats by 10% each time.
  • For +4, +5, and +6 it’ll cost 10 of each upgrade essence a SSS ally, and 800,000 gold, 1,000,000, and 1,200,000 million gold respectivly this will grant a 20% upgrade in stats for each of these upgrade levels.
  • For +7, +8, and +9/+MAX it’ll cost 15 of each upgrade essence a SSS Ally, and 1,400,000 gold, 1,700,000 gold, and 2,000,000 gold, this will grant a 30% upgrade in stats for each of these upgrade levels.

HOW ARE DRAGON BUSTERS USED

Once equipped to an ally the buster will gain 50% of all stats the equipped character has, both from gear and base stats, including accessories and skill cards (Yes boss damage too for WB players).

Only some passives are carried over into Dragon Busters, in this first wave only Farrah’s 1st passive, Mikaela’s Crit Damage passive, Draco Deathcrown’s 1st passive and BOTH of Storm Bear’s are carried over into the Dragon Buster state.

The buster will automatically be summoned upon going below a %HP threshold set by the player, default is 80% and can be changed by inspecting the DB on the Dragon buster screen, and can be set anywhere from 1% to 99% (With instant summon being added later.

Player character passives are carried over as well making player characters near always preferred key carriers except in cases such as priest Magnify in WB or something similar.

Once invoked into the battlefield all action will stop for a second as the buster takes to the field, after the summon animation the battle will resume as it was before the buster was invoked, only with the buster having replaced their carrier ally.
If the player is hit with an insta-kill effect such as Greysoul’s 1st skill (as if that ever works in PvP) or Howl’s 3rd skill the buster will still invoke itself as normal and take to the battlefield as if the threshold were reached.

If the Dragon Buster is killed the ally will return to the battlefield as they were before they entered their Buster state, in the case of the player being killed the same time they entered their buster state (as mentioned in the above bullet point) than they will return to the battlefield simply dead as they were, it will not cause a free revive or full heal.

DRAGON BUSTERS IN COMBAT

The buster will have an innate 50% reduction in stuns and silence’s giving them 16.5% debuff resistance, as well as complete immunity to things such as instant death, and seals (Falcon 1st skill) and transmutations (Bliss Foxy/Mage 3rd skill) and other hard crowd control skills.

Dragon Busters will proc weapon effects as per normal such as Atk Spd increase or CDR.

Dragon Busters will leave if their helper ally keyholder’s summon time runs out, the ally can be resummoned however the Dragon Buster will not be summoned.

WHAT MODES CAN BUSTERS BE USED IN

The busters can currently be used in any mode, however probably after this patch Guild Battle and Arena will get separate modes where Dragon Busters aren’t allowed for balance purposes
Since player characters can equip key’s they will be usable in raids, and as such future raids will be balanced around this idea and given health and damage appropriate
Future modes may have separate modes for busters and ones where they are not allowed, however they are not yet present in the game and as such do not warrant being covered in depth

PLUTO – THE WARRIOR BUSTER

As of right now (6/6/16) the only allies that can equip Pluto’s buster key is the Warrior character, Storm Bear, Gaela, Draco Deathcrown, Judge Shadow Howl, Awakened King Gram, and Awakened Ackard. However in the future any Warrior class (paladin’s aren’t included in this) ally that is released will be able to “pilot” Pluto if equipped with their buster key.

Pluto is a tank Dragon Buster and as such the best ally for Pluto would be Storm Bear as both is passives transfer on top of having the highest base stats for tanking among the warrior diety. Both of Awakened King Gram’s passives carry over as well, however the passives AKG grants are much less useful in Pluto than Storm Bears and as such Storm Bear is still the superior carrier. Awakened Ackard also has his 13% party atk boost carry over into Pluto, however as Pluto is a tank DB the loss of Storm Bear’s passives is far to much to lose for a 13% atk boost.

If Pluto is to be equipped onto the warrior player character it is best to have the 1st, 2nd, and 3rd passives maxed out and the 3rd skill as the 8% damage reduction carries over, as well as all the warrior’s passives, however 1st, 2nd skills and 4th passive are wasted skill points once inside the dragon buster.

Pluto is good at Arena, Guild Battle as a tank and at Labyrinth, his usefulness in raid’s and WB is minimal except for maybe Shariet due to reducing defense on hit, however he is best made for Arena, Guild Battle and Lab players wishing to hold competitive scores.

EPSILON – THE PRIEST BUSTER

As of right now (5/21/16) the only allies that can equip Epsilon’s buster key is the Priest character, Draco Blackaria, Farrah, Manalandy, and Awakened Mercedes. However in the future any Priest class ally that is released will be able to “pilot” Epsilon if equipped with their buster key.

Epsilon is best equipped onto Farrah or Awakened Mercedes. You would equip it on Farrah as she has a passive that increases HP recovery and will carry over into Epsilon, her damage reduction passive however will not carry over. Awakened Mercedes will have her Intelligence and Party Defense buff carry over into Epsilon which can make her the superior key carrier, however that’s for you to decide.

If Epsilon is equipped onto the priest player character it is best that the 1st, 2nd, and 3rd, passive are maxed as they carry over into Epsilon and will increase it’s heal and still grant the extra defense and immunity, although this is similar to Mag Priest’s set up so you can still use Mag priest and just have Epsilon set to a low % trigger to try and heal a dying team in WB.

Epsilon is usable in Labyrinth as Epsilon heals or attacks in an AoE depending on whether heals or damage is needed only lacking near needed revive. Epsilon is also used in Arena/GB for understandable reasons, as if you heal more you tend to die less and that seems to win Arena/GB for me. Finally Epsilon is used in Hydra and Shariet due to AoE heals being able to sustain a team through Hydra’s later enrages and attack all of Hydra’s heads simultaneously which can grant large score fairly easily, while being able to heal all the Varmin and your team in the Shariet fight is supremely valuable and adds needed longevity to your team.

STIGMA – THE ROGUE BUSTER

As of right now (6/6/16) the only allies that can equip Stigma’s buster key is the Rogue character, Draco Greysoul, Mikaela, Hellhawk, and Awakened Loki. However in the future any Rogue class ally that is released will be able to “pilot” Stigma if equipped with their buster key.

Stigma is best equipped onto Mikaela or Awakened Loki. Mikaela could be used as her crit damage passive carries over into the buster and is 113 more crit damage than any other key holder. Awakened Loki however grants increased 25% ATK SPD and 23% increased Weapon Atk making him deal more damage than Mikaela in nearly all scenarios.

If Stigma is to be equipped onto the Rogue player character is is best to have every passive maxed out with priority on the 1st, 2nd, and 4th passive as crit rate is more easily obtainable through accessories than crit damage, lifesteal which is unobtainable and straight damage increase from the 1st passive, however the rogue character wants all their points into passives while using a dragon buster for max efficiency.

Stigma is a Arena, Guild Battle, and World Battle Golem buster, only being poor in Labyrinth due to an absence of AoE, and being poor in Shariet due to how you do very little damage DPS allies being undesirable and Hydra having multiple heads AoE being supreme, however as of 5/21/16 he is useful for hydra as he does an overwhelmingly larger DPS than any other ally currently released.

OMEGA – THE PALADIN BUSTER

As of right now (5/21/16) the only allies that can equip Omega’s buster key is the Paladin Character, Kymael, and Drunken Falcon. However in the future any Paladin class ally that is released will be able to “pilot” Omega if equipped with their buster key.

Omega is best equipped onto Falcon as his 2nd passive normal attack damage carries over to Omega and will stack with the buff Omega grants giving 200% increased normal attack damage.

If Omega is to be equipped onto the Paladin Character it is best to have the 1st and 2nd passive maxed to be the best carrier possible, however Omega is not used for damage primarily and as such the increase from maxing the 2nd passive may not be particularly noticable.

Omega is useful for everything. If you make Omega you can upgrade him to +Max and know that you’ll be getting heavy mileage from this buster. He will be used for everything even after the release of Dark Souls. That being said the biggest impact zone’s he will have will be all 3 World Battles due to buffing allies attack, increase of normal attack damage, and an additional defense break on Golem and Shariet. He will also cause large impact in Arena and GB as the addition of a on hit stun is particularly useful and an invincibility shield to mitigate damage.

OURANOS – THE ARCHER BUSTER

As of right now (5/21/16) the only allies that can equip Ouranos’ buster key is the Archer Character, Draco Bloodwind, Llywelyn the Fiery, Arrow Trigger, and Chaser Tracy. However in the future any Archer class ally that is released will be able to “pilot” Ouranos if equipped with their buster key.

Ouranos is best equipped onto any archer diety besides Llywelyn, DBW’s first passive will carry over granting increased Dex to Ouranos and increasing his damage, Arrow Trigger’s crit damage passive will continue to function and work on Ouranos as well as your party, while finally Chaser Tracy’s Area of Effect damage reduction will function as per normal inside of Ouranos meaning that she would be ideal for all three WB’s or Arena use as you get a large situational damage decrease on top of a DB’s huge damage increase.

If Ouranos is to be equipped onto the Archer character it is best to have every passive maxed out just as the rogue character with their buster. The priority being on the first three passives with the final one being maxed last as the increased weapon damage, dexterity, party buff to crit damage and defense pen are more important than a small increase to continuous damage.

Ouranos is a Arena, Guild Battle and Labyrinth Buster, with slight uses in World Battle due to high overall DPS but not excelling at the role due to particularly useful skills for those events. Ouranos is a overall useful buster who is just a DPS fountain and should be used as such. Ouranos will be used up until the Dark Souls are released and still be a powerful opponent even afterwards, however other Dark Souls will take his roles if you plan on obtaining all of them.

IOTA – THE INCANTER BUSTER

As of right now (6/6/16) the only allies that can equip Iota’s buster key is the Ravengale the Kind and Shaman Doll Margaret. However in the future any Incanter class ally that is released will be able to “pilot” Iota if equipped with their buster key
Iota is best equipped onto Margaret as Ravengale’s Damage and ATK SPD boost is to valuable to be lost.

Iota cannot be equipped onto the player character as there is no Incanter class ally.

Iota is useless for most anything that isn’t World Battle. Iota is almost purely used for buff/debuffs, having multiple atk/atk spd, and utility buffs in her kit, along with an increase to boss damage just for being present on the field.

To clarify how the buff cards work, Iota will summon a card with the 1st passive when hit at an 80% chance, then buff that card with the 2nd skill and that buff will apply to the entire party the buff given to the card will only apply to the card and not the party, the buff’s with the 2nd skill will go in order of, Atk Increase, Atk Spd Increase, the Stun on hit, Additional Dmg, all 4 of which are permanent to the card except the 5th which is lasts for 8 seconds.

Iota will continue to buff each card generated by the 1st passive until each of the 3 cards have all of the 4 basic buffs from the 2nd skill at which point Iota will start to use the 8 second Atk/Atk Spd buff part of the 2nd skill on each of the cards
The cards will recieve the buffs in the above order, however will do so independently of each other. So if the 1st card summoned by the passive has the Atk buff from the 2nd skill and then Iota’s passive proc’s again and summons a second card, when Iota uses her 2nd skill the 1st card will gain the Atk Spd buff and the 2nd card will gain the Atk buff, this will continue until all 3 passive cards have all 4 of the regular buffs at which point they’ll get the 5th temporary buff.

You should use CDR weapons on Iota to make sure you can stack as many buffs onto your the cards as they attack independently and do contribute to the overall DPS of Iota.

I’d like to thank reddit user Suravalis, Lord Matsu, and Browseitall for really helping clean up this section and correcting me on how Iota and her card’s function since I was wrong on just about everything.

GAIA – THE MAGE BUSTER

As of right now (6/6/16) the only allies that can equip Gaia’s buster key is the Mage Character, Draco Brightspark, Fryderyk the Tenor, and Bliss Foxy. However in the future any Mage class ally that is released will be able to “pilot” Gaia if equipped with their buster key.

Gaia is best equipped onto Fryderyk as of (6/6/2016) since his Str, Dex and Int buff does carry over into Gaia, with both Brightspark having her 1st and 2nd passive carrying over and Bliss Foxy having her accuracy buff carry over. However neither of their passives grant as much of a damage increase as Fryderyk’s as well as Fryderyk’s passive increasing the rest of the parties damage too.

If Gaia is equipped onto the Mage player character it is best to max all her passives except the first one. The fireseal’s carry no bonus over into Gaia while the INT boost, Bonus Fire DMG, and Weapon ATK boost all hold usefulness for Gaia and are the best use of your skill points.

Gaia is good for Dungeons, Fortress, and Labyrinth as well as any PvP game modes. However her use in WB and Raids is overall limited however is still better than using no buster. The Invincibility/self heal provided by the 3rd skill, and huge AoE DMG from her other two skills makes Gaia excelent for clearing lab rounds quickly and prevention of gaining buffs works great for PvP and GB to prevent Stigma stealth or Ouranos buffs.

CLARIFICATIONS
It will be better to create busters over enhancing current ones only in a few circumstances, and the general answer is when they offer an absurd amount of utility that overcomes the enhance bonuses of normal busters.
An example would be Omega, the Paladin buster Kymeal, Falcon, and Shadow Howl, he offers 55% atk increase, team wide immunity, a defense break, and Falcon’s normal attack 100% damage increase, in this case creating Omega can cause such a large power spike for a team of DPS busters it is better to create Omega than enhancing your other DB’s.


Dark Souls Guide

CREATING A DARK SOUL KEY

In the allies screen on the right side you’ll see two new circles on of which looks like a gundam of some sort, clicking on this will bring you to the dark souls screen where you create and enhance the dark souls

To make these dark souls you must have all 3 of their corresponding Awaken Allies at +ULTIMATE, 30 Hero essence, and 1 million gold to just create the dark souls key

Ragarok will require ULTIMATE Refuge King Gram, Power Sword Ackard, and Absolute Protector Patta as well as 1 million gold, and 30 hero essence

Tyr will require ULTIMATE Tainted Loki, Dragon Slayer Lucienne, and Envoy Fulson as well as 1 million gold, and 30 Hero essence

These ULTIMATE allies are just a checklist for creating the Dark Soul Key, they are not consumed and lost in this process, they are merely required to make sure you don’t make the Dark Soul without having a proper ally set to use them beforehand

However just for clarity’s sake I feel the need to make it clear that the gold and essences ARE consumed in the creation of the Dark Soul Key

EQUIPPING A DARK SOUL KEY

The dark soul key will be added to your inventory where it can be thrown into storage like a regular item and can be equipped and unequipped from any diefied ultimate ally or character of the same class without consequence, penalty or gold cost

However this does not mean that it can be upgraded by using U or SSS tier items as you would a normal item, however that is covered in the next section

The dark soul keys can only be equipped onto player characters and allies that are acquired through the deify option and only if they are of the same class as the dark soul itself

Ragnarok the warrior dark soul can only be equipped on the warrior player character and Warrior class deity allies, for the list of those currently in the game visit Ragnarok’s section, the same is true for the Rogue dark soul only being equippable on the rogue character and deities, the Priest dark soul on the priest character, and priest deities, the Paladin dark soul on the Paladin character, and paladin deities, the Archer dark soul on the Archer character and archer deities, Mage dark soul on the mage character, and mage deities and the Incanter dark soul on the incanter deities

ENHANCING A DARK SOUL KEY

To enhance a dark soul key you must go to the dark soul screen and click the enhance button after creating the dark soul

To enhance a dark soul it’ll cost 1 SSS ally (does not need to be enhanced in any way), the same as limit breaking, 500,000 Gold (Enhance cost reduction does not effect this amount) and a varying amount of essence’s depending on Upgrade level

To enhance the dark souls for upgrading to +1, +2, and +3 it only takes 15 hero essence to upgrade, as well as the above mentioned SSS ally, and 500,000 gold, 600,000 gold, and 700,000 gold respectivly, this will only increase the dark soul’s stats by 10% each time

For +4, +5, and +6 it’ll cost 30 hero essence, a SSS ally, and 800,000 gold, 1,000,000, and 1,200,000 million gold respectively this will grant a 20% upgrade in stats for each of these upgrade levels

For +7, +8, and +9/+MAX it’ll cost 45 hero essence a SSS Ally, and 1,400,000 gold, 1,700,000 gold, and 2,000,000 gold, this will grant a 30% upgrade in stats for each of these upgrade levels

HOW ARE DARK SOULS USED

Once equipped to an ally the dark soul will gain 50% of all stats the equipped character has, both from gear and base stats, including accessories and skill cards (Yes boss damage too for WB players)

Only some passives are carried over into Dark Souls, the general rule is that if the passive increases stats or damage without having to meet some sort of condition it’ll carry over, however visit each Dark Souls section to see the full list of passives that carry over

The dark soul will automatically be summoned upon going below a %HP threshold set by the player or instantly depending on setting, default is 80% and can be changed by inspecting the DS on the Dark Soul screen or by inspecting the key, and can be set anywhere from 1% to 99% for a non-instant summon or 100% for an instant summon

Player character passives are carried over as well making player characters near always preferred key carriers except in cases such as priest Magnify in WB or something similar

Once invoked into the battlefield all action will stop for a second as the dark soul takes to the field, after the summon animation the battle will resume as it was before the dark soul was invoked, only with the dark soul having replaced their carrier ally

If the player is hit with an insta-kill effect such as Greysoul’s 1st skill (as if that ever works in PvP) or Howl’s 3rd skill the dark soul will still invoke itself as normal and take to the battlefield as if the threshold were reached

If the Dark Soul is killed the ally will return to the battlefield as they were before they entered their Dark Soul state, in the case of the player being instantly killed the same time they entered their dark soul state (as mentioned in the above bullet point) than they will return to the battlefield simply dead as they were, it will not cause a free revive or full heal

DARK SOULS IN COMBAT

The dark soul will have an innate 50% reduction in stuns and silence’s giving them 16.5% debuff resistance, as well as complete immunity to things such as instant death, and seals (Falcon 1st skill) and transmutations (Bliss Foxy/Mage 3rd skill) and other hard crowd control skills

Dark Souls will proc weapon effects as per normal such as Atk Spd increase or CDR

Dark Souls will be considered dead if held by a helper ally and their summon timer runs out, when the helper ally is resummoned the dark soul key will be inactive and rendered unusable for that time

If a Dragon Buster/Dark Soul and the keyholder ally/player character both die in combat the Dragon Buster/Dark Soul can be revived by using a Revival order purchasable from the shop for rubies, 20 rubies for 50 orders and 30 rubies for 100 orders. This is useful for raiding and Labyrinth were a buster/dark soul can die and revival items are usable.

WHAT MODES CAN DARK SOULS BE USED IN

The Dark Souls can currently be used in any mode except for the Hero Leagues of Tower of Validation, Guild Battle, and Arena. The Darks Souls can still be used in the Buster league varitions of Tower of Validation, Guild Battle and Arena.

Since player characters can equip key’s they will be usable in raids, and as such future raids will be balanced around this idea and given health and damage appropriate

RAGNAROK – THE WARRIOR DARK SOUL

As of right now (7/15/16) the only allies that can equip Ragnarok’s Dark Soul key is the Warrior character, Storm Bear, Gaela, Draco Deathcrown, Judge Shadow Howl, Awakened King Gram, Awakened Ackard, and Awakened Patta. However in the future any Warrior class (paladin’s aren’t included in this) ally that is released will be able to “pilot” Ragnarok if equipped with their dark soul key

Ragnarok is a DPS Warrior Dark Soul and as such the best ally for Ragnarok would be Power Sword Ackard as his party wide 13% attack increase carries over into Ragnarok and causes a major boost in team wide damage. Both of Awakened King Gram’s passives carry over as well, however Ackard grants more damage overall compared to Gram’s passives and as such is the superior key holder. Storm Bears passvies carry over into Ragnarok, however they’re purely for tanking and are against reason of using Ragnarok as he’s meant to deal damage, however you could make the case that it makes Ragnarok harder to kill which lets him get more damage off, however I can’t recommend SB as the keyholder. Patta’s passives are the same case as Stormbear, it’s meant for a tank and Ragnarok is meant to deal damage so Patta would also be a poorly suited choice of a keyholder compared to Gram or Ackard.

If Ragnarok is to be equipped onto the warrior player character it is best to have the 1st, 2nd, and 3rd passives maxed out, however 1st, 2nd skills and 4th passive are wasted skill points once inside the dark soul

Ragnarok is increadibly reliant on enhancement levels, his 1st passive gains 1 second of additional duration for every enhance level he has, allowing him to get up to 14 seconds of free damage at +max compared to 5 seconds at +0, so Ragnarok gains signifcantly more from enhancement levels compared to other busters

Ragnarok will be absurdly powerful for Fortress, Buster league Arena and Guild Battle, his overall kit makes him deal high damage and be a great disrupter with his perma-silence and immunity to death, debuff clear and AoE basic attacks from his 3rd skill. Combined with his death passive that grants a massive atk/atk spd boost along with 13-22 seconds of immunity to damage to continue hitting the enemy makes him excel at any PvP mode and will be absolutly meta for those modes for a long time to come. Unfortunately Ragnarok will be of relatively little use outside of PvP modes overall, he won’t be a bad option compared to no DS however some Deity/Awaken units quite realistically will be better in modes like labyrinth, WB and Tower of Validation

TYR – THE ROGUE DARK SOUL

As of right now (7/15/16) the only allies that can equip Tyr’s dark soul key is the Rogue character, Draco Greysoul, Mikaela, Hellhawk, Awakened Loki, Awakened Lucienne and Awakened Fulson. However in the future any Rogue class ally that is released will be able to “pilot” Tyr if equipped with their dark soul key

Tyr is best equipped onto Awakened Fulson in every mode except WB, and Awakened Lucienne for WB. Mikaela could be used as her crit damage passive carries over into the dark soul and is 113 more crit damage than any other key holder. Awakened Loki however grants increased flat 25 ATK SPD and 23% increased Weapon Atk making him deal more damage than Mikaela in nearly all senario’s. Awakened Fulson’s 37% base attack increase is a larger damage increase than anything else given by another ally, as such he’s the best ally to equip the key onto outside of WB. Awakened Lucienne however is undoubtably the best ally for WB, her boss damage increase of 63% is a larger damage boost than any other ally in the game so far, making her and Tyr the best pairing for WB scores.

If Tyr is to be equipped onto the Rogue player character is is best to have every passive maxed out with priority on the 1st, 2nd, and 4th passive as crit rate is more easily obtainable through accessories than crit damage, lifesteal which is unobtainable and straight damage increase from the 1st passive, however the rogue character wants all their points into passives while using a dark soul for max efficiency

Tyr is incredibly reliant on enhancement levels, her 1st active skill can desummon a Dragon Buster/Dark Soul of lesser or equal enhance rank at a 40% chance with the skill resetting it’s cooldown if it successfully desummons the DB/DS. If she’s at anything below +max than this skill will be much less useful and Tyr will lose much of what makes her great at PvP. Do note though that this skill will still trigger death passives from a buster and doesn’t just remove them from the battlefield

Tyr will be useful for most modes to a certain extent when she’s released she will be strong in WB Golem at Hydra being better at Hydra than Stigma but slightly worse at Golem compared to him. However she will also be strong at Buster Arena and GB at +max due to her being able to remove a buster of equal or lower enhance with a 40% chance on her 1st skill. Outside of that she will be very good at raiding and clearing dungeons, however she won’t be meta for Labyrinth or Shariet. Do keep in mind that as each Dark Soul is released there will be high competition for each game mode and that will become a jack of all trades but master of none scenario

SHIVA – THE PRIEST DARK SOUL

As of right now (9/4/16) the only allies that can equip Shiva’s buster key is the Priest character, Draco Blackaria, Farrah, Manalandy, Awakened Mercedes, Awakened Shabelle, and Awakened Calgar. However in the future any Priest class ally that is released will be able to “pilot” Shiva if equipped with their buster key

Shiva is best equipped onto Shabelle or Awakened Mercedes. If you equip it on Farrah her passive that increases HP recovery and will carry over into Shiva, her damage reduction passive however will not carry over. Awakened Mercedes will have her Intelligence and Party Defense buff carry over into Shiva which can make her the superior key carrier. Shabelle’s party defense buff and immunity increase will carry over into the buster, however Mercedes defense buff is larger, and her INT increase will make larger heals and more damage when Shiva autos. Calgar’s Weapon Atk and self defense increase passive carries over into Shiva, however these are purely selfish buffs and are only slightly higher than Shabelle’s and Merc’s and as such I would advise against using him as a key holder.

If Shiva is equipped onto the priest player character it is best that the 1st, 2nd, and 3rd, passive are maxed as they carry over into Shiva and will increase it’s heal and still grant the extra defense and immunity, although this is similar to Mag Priest’s set up so you can still use Mag priest and just have Shiva set to a low % trigger to try and heal a dying team in WB.

Shiva is usable anywhere and everywhere but excels in any PvP game mode, Labyrinth, and WB. Her ability to remove invincibility from an entire team and get stronger from doing so is massive versus Falcon or Omega. The fact that she can nearly double your parties health with her 2nd skill can make a squishy team into one that is near unkillable from how much health you have compared to the enemy team. Along with being able to revive a Dark Soul/Dragon Buster means that even if a key is killed somehow that she’ll make sure they return to the fight and keep killing the enemy team. For World Battle a healer key is needed on your priest for 1% or higher ranks and Shiva can be put on a low or 1% summon and used to help survive through enrages and Shiva’s health increase skill makes your party much harder to get 1 shot by the WB.

THANATOS – THE ARCHER DARK SOUL

As of right now (9/4/16) the only allies that can equip Thanatos’ buster key is the Archer Character, Draco Bloodwind, Llywelyn the Fiery, Arrow Trigger, Chaser Tracy, Awakened Windlune, Awakened Tinuvian, and Awakened Rollo. However in the future any Archer class ally that is released will be able to “pilot” Thanatos if equipped with their buster key

Thanatos is best equipped onto Awakened Windlune. Both of Awakened Windlune’s passives carry over into Thanatos and as such she grants the largest bonus to your team giving a 17% ATK increase as well as a 34 Crit Dmg increase. While finally Chaser Tracy’s Area of Effect damage reduction will function as per normal inside of Thanatos meaning that she would be ideal for all three WB’s or Arena use as you get a large situational damage decrease on top of a DB’s huge damage increase. DBW’s first passive will carry over granting increased Dex to Thanatos and increasing his damage, Arrow Trigger’s crit damage passive will continue to function and work on Thanatos as well as your party.

If Thanatos is to be equipped onto the Archer character it is best to have every passive maxed out just as the rogue character with their buster. The priority being on the first three passives with the final one being maxed last as the increased weapon damage, dexterity, party buff to crit damage and defense pen are more important than a small increase to continuous damage.

Thanatos is a Arena, and Guild Battle dark soul, with slight uses in World Battle due to high overall DPS but not excelling at the role due to not particularly useful skills for those events. Thanatos is a overall useful buster who is just a DPS fountain and should be used as such. In Arena and GB Thanatos is most valuable for being able to disable on-death passives like Ragnarok and Gaia’s as well as giving a small shield to the entire party that buffs them as well. (Also fuck Griffith)


Cooldown Reduction (CDR) Guide

CDR stand for Cooldown reduction, it means you and your allies skills have a chance to become useable quicker every time they use a normal attack.

The CDR can only appear on weapons, main hand and offhand, that’s it no exception.

It can only appear on SS, SSS, and U gear with the skill already being unlocked on U gear if it comes with the enchant.

CDR can be put onto a main or off hand weapon via Enchant Scrolls that can be bought from the coin shop for 50 arena coins.

Combining a weapon SSS or SS weapon to get a new roll will remove the weapon ability from the scroll so if you have a SS or SSS weapon with CDR do not combine it as you will lose the CDR as result of the combining.

The chance of getting CDR is absolutely random, it might apply the first time or the 50th, yes it can roll, yes it might take forever but it can happen.

CDR can be obtained through drops in the Deus Ragnarock Raid or from combining two weapons from the raid as long as it’s U gear that is being combined.

Having CDR on two weapons will increase the odds of the effect procing and as such it is important to have it on both weapons to have the highest chance of making the effect work.

Stormbear and DDC should try to get CDR so that they can have perma invincibility.

Ravengale and the Priest character with only the 2nd skill learned and ult’d near require it as it lets them apply their buff permanently.

Llywelyn and DBS are better off without the enchant for WB’s sake as their auto’s give more DPS than spamming skills out due to their animation time being to long.

A good companion to CDR weapon effect would be increase attack speed as the more they use their normal attack the more the CDR can proc.

Special Thanks to Hansxe for writing awesome guides, keep them coming man!

Amarantine

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